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Human-Computer Interaction.

By: Contributor(s): Language: spa. Publication details: Harlow, UK Addison-Wesley 1994Description: xxxviii, 775 páginas; fig, tablasISBN:
  • 0201627698
Subject(s): DDC classification:
  • 004.019 P923
Contents:
Preface Readership How to Use This Book Introduction 1. What Is HCI? 2. Components of HCI 3. Cognitive Frameworks for HCI 4. Perception and Representation 5. Attention and Memory Constraints 6. Knowledge and Mental Models 7. Interface Metaphors 8. Learning in Context 9. Social Aspects 10. Organisational Aspects 11. Input 12. Output 13. Interaction Styles 14. Designing Windowing Systems 15. User Support and On-Line Information 16. Designing For Collaborative Work and Virtual Environments 17. Principles and User-Centred Design 18. Methods for User-Centred Design 19. Requirements Gathering 20. Task Analysis 21. Structured HCI Design 22. Envisioning Design 23. Supporting Design 24. Guidelines: Principles and Rules 25. Standards and Metrics 26. Design Rationale 27. Prototyping 28. Software Support 29. What, Why, Where And How? 30. Observing and Monitoring 31. Experiments, Benchmarking and Users' Opinions 32. Interpretative Evaluation 33. Inspection Methods 34. Which Method? Epilogue Glossary of Terms References The Story of This Book And Acknowledgements
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Libros Libros CIBESPAM-MFL 004.019 / P923 (Browse shelf(Opens below)) Ej: 1 Available 002688

Preface
Readership
How to Use This Book
Introduction
1. What Is HCI?
2. Components of HCI
3. Cognitive Frameworks for HCI
4. Perception and Representation
5. Attention and Memory Constraints
6. Knowledge and Mental Models
7. Interface Metaphors
8. Learning in Context
9. Social Aspects
10. Organisational Aspects
11. Input
12. Output
13. Interaction Styles
14. Designing Windowing Systems
15. User Support and On-Line Information
16. Designing For Collaborative Work and Virtual Environments
17. Principles and User-Centred Design
18. Methods for User-Centred Design
19. Requirements Gathering
20. Task Analysis
21. Structured HCI Design
22. Envisioning Design
23. Supporting Design
24. Guidelines: Principles and Rules
25. Standards and Metrics
26. Design Rationale
27. Prototyping
28. Software Support
29. What, Why, Where And How?
30. Observing and Monitoring
31. Experiments, Benchmarking and Users' Opinions
32. Interpretative Evaluation
33. Inspection Methods
34. Which Method?
Epilogue
Glossary of Terms
References
The Story of This Book And Acknowledgements

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