000 02747ntdaa2200277 ab4500
003 UnInEc
005 20240104114529.0
006 a||||g ||i| 00| 0
008 140501s9999 mx ||||f |||| 00| 0 spa d
020 _a9780132350884
040 _aCIBESPAM MFL
041 _aeng
082 _a005.1
_bM379
100 _aMartin, Robert C.
245 _aClean Code: A Handbook of Agile Software Craftsmanship.
260 _aUnited States
_bPearson
_bAddison-Wesley
_c2008
300 _axxix, 431 pages;
_bFigures, tables;
505 _a-Chapter 1: Clean Code -Chapter 2: Meaningful Names -Chapter 3: Functions -Chapter 4: Comments -Chapter 5: Formatting -Chapter 6: Objects and Data Structures -Chapter 7: Error Handling -Chapter 8: Boundaries -Chapter 9: Unit Tests -Chapter 10: Classes -Chapter 11: Systems -Chapter 12: Emergence -Chapter 13: Concurrency -Chapter 14: Successive Refinement -Chapter 15: JUnit Internals -Chapter 16: Refactoring SerialDate -Chapter 17: Smells and Heuristics
520 _aEven bad code can function. But if code isn’t clean, it can bring a development organisation to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distil their best agile practice of cleaning code “on the fly” into a book that will instil within you the values of a software craftsman and make you a better programmer—but only if you work at it. What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code—of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code.
650 _aComputer Sofware
650 _aAgile software development
650 _aReliability
912 _c2024-01-04
_dPaúl Villacreses
913 _aTIC
_bCC
_dSCSAS
942 _2ddc
_cBK
999 _c13030
_d13030